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Posted: Sep 16 2013, 03:15 PM
The X-Men formed because of one man. Charles Xavier believed that one day humans would see that mutants deserved equal rights. On this belief, he formed the X-Men from some of his first students at the school. He trained them to fight for this equality. The X-Men are meant to keep the power in the right hands so that someday they might walk among the humans without fear. Everyone that is an X-Man shares this goal. Until then, they stay in the mansion teaching young mutants how to control their powers and only going out on field missions when needed to protect the public.
To be a member of the X-Men, your character must be at least eighteen (18) years of age, have an appreciable amount of control over their abilities and a desire to actively partake in missions. Most if not all of the X-Men live at the Institute where they train with one another, and sometimes teach/train the students there as well. Non-Canon members must provide a rationale in their applications stating how they learned about the X-Men and how they joined the group. All existing characters seeking to join the group must be at least eighteen years old and role-play out the process with a senior member of the team.
Currently overseen by Charles Xavier with Calliope Rios and Piotr Raputin as the team co-leaders.
Charles Xavier's mansion also doubles as a school. This school is a sanctuary for those that are not accepted because of their mutation. The “Resident” group is an umbrella for anyone residing in the Mansion who is not an active member of the X-Men team.
Students are in the process of training to control their abilities and attend classes like any other school. The school accepts anyone no matter the mutation. Young mutants between the ages of fourteen and eighteen (13-18) years would be considered eligible for enrollment in Xavier's Institute. These students are treated to a unique version of secondary school (equivalent to grades 9-12) that helps them obtain an education they may otherwise be denied due to their circumstances (usually rooted in their mutation). Students are expected to adhere to a certain set of rules and conduct guidelines, attend daily classes and supervised training sessions in the Danger Room.
The school would be lost without the individuals willing to lend help and assistance to the students and X-Men living at the mansion. Some mutants seek shelter while others simply want a place where they can exist without feeling persecuted. The rest of the residents are not students nor are they members of the X-Men team. They are still expected to help out in some way, though there is no specific method of doing so. Training, cleaning, organizing student events, auditing a class or two, or just helping some of the younger mutants out is a good way for a potential resident to earn their keep.
Anyone over eighteen (18) years of age who is still residing at the mansion would be considered a non-student Resident and can be students who have 'graduated' from the Institute's classes, teachers or staff members that help maintain the premises or oversee classes, or are mutants not attending classes or teaching them but actively involved in learning to control and understand their mutations. Many of these residents may also fall under the 'X-Men' trainee label whether they ultimately join the team or not.
Posted: Sep 16 2013, 03:15 PM
The Brotherhood of mutants has been the opposing team of the X-Men for a great number of years now. Led by the driving force, Magneto, they stand for mutant supremacy instead of equality. Most believe with every fiber of their being that mutants are the new evolution of man, and that they, in their great power, are the next real choice to rule this world. Classified as mutant terrorists, they are ruthless in every aspect of their being. Under a powerful leader, the men and women of the Brotherhood work magnificently as a group, completely loyal to their cause. While some would call the Brotherhood of Mutants evil and just out to exterminate all humans, there are others who would call them freedom fighters for Mutant kind. In the eyes of the Government, they are considered homeland terrorists and a high level threat to the point of being on Military’s Wanted Lists.
There is no age limit on who joins the group as they have been known to accept runaways, though many of its members are 16 and up. The only requirements to be within the Brotherhood are: those who join must be a mutant or mutate, they have to possess a strong enough dislike for humans to do what is asked of them against the homo-sapiens, and they must stay loyal to their leader Magneto. They aren’t required to live at the headquarters but all members are allowed to stay there if they would like or need to… but no guests so as to keep the location a secret.
We advise members of this faction to write how they found the Brotherhood, or were recruited, and what they’ve had to do to prove their loyalty.
This group of mutants is led by Magneto with Mystique as his right hand.
The physically deformed, the mutants, the outcasts of society. The Morlocks are mutants who for one reason or another are not able to blend in with society. Many of them have physical mutations ranging from inhuman appearances, extra appendages, animal mutations, or just oddly colored skin. Morlocks numbers have increased since the attempt at Senator Creed’s life and the rise of the Friends of Humanity.
These mutants are in hiding for their own safety and have built a community in the underbelly of the city to band together and take care of each other. Though the widespread rumor is that these mutants live in the sewers, that is really only a minority of them. Many live in abandoned buildings and warehouses around the city in small groups. Others have chosen to live in a sanctuary called “The Lighthouse” which is run by the mutant Blink. You don’t have to be a morlock to live or seek shelter here, she’ll accept anyone mutant or human as long as you abide by the rules of the house and don’t start fights.
The Morlocks have no clear and defined leader though there are those who sometimes will take leadership when there is a need for one. There is no strict morality within the Morlocks. Some are pacifists and just want to try and live as normal of a life as possible and on the other end of the spectrum some are not much better than the Brotherhood and could be considered terrorists in their own right.
Friends of Humanity
The friends of humanity are a militant group of humans who have trained specifically for the purpose to rid humanity of mutants. For one reason or another they have decided to hate the mutant race, and think it’s time to purge. These men and women are followers of Graydon Creed, though the senator claims no affiliation with the group. Working illegally, they play by their own rules, and have their own ranking system in place to keep order. These humans are not only trained but own a great deal of technology which has been specially suited to help them with their cause. This will give humans a better level footing in the fight against mutants.
While the friends of humanity accept any age humans into their group, the specifically put people through a great many years of training to be allowed out in the field. This is because they work as a unit, and one weak link will have all the group crumbling. This means to be a field agent, most are in their late 20s. If you’re looking to be in this group, depending on the character’s age they could be either an active member or in training.
Commonly used equipment:
The neutral, the vagrants and any or all others with some reason to remain undecided can fall into this group. These people are either unfamiliar with the different factions within the city or Xavier’s school or choose to remain isolated and uninvolved for whatever their reasons may be.
Characters who for one reason or another can't or don't immediately fit into one of the other categories could be listed as unaffiliated. If a character is meant to be recruited, you do not have to list them as unaffiliated - simply place them in the group they are going to be in and play out the recruitment in-character if you like.
Though there is currently no restrictions on this faction, we do advise that if you start in unaffiliated that if it fits with your character you look to possibly getting them connected or involved with other factions to
In 2012, following an alarming increase in mutant violence against law enforcement, the United Nations Security Council adopted a policy that would in the coming months be known as the Damocles Resolution. The document outlined the plans for an international agency built to support law enforcement agencies with respect to mutant related crimes. The group’s initial recruits were culled from various areas, but generally had served as part of or alongside some sort of law enforcement or military organization. In the following years, the group’s ranks have swelled to include team members whose gifts and talents may not lead them to be active agents of the law, but may still aid in solving or detaining the criminals they seek. Members are currently selected from many walks of life, including those acting in a heroic manner or whose talents might aid the group. The group has established several offices around the world, though chiefly in Security Council member nations. The group’s headquarters was established in New York City, in order to coincide with the United Nations.
While Damocles agents have been tasked to maintain peace and order where mutant crime is concerned, they are forced to cede authority to a nation’s officers of the law in most cases. A Damocles agent may not overrule an ongoing investigation of the NYPD or FBI simply because a mutant may be involved. Typically, agents are asked to step in and help when officers deem it necessary, though some officers only do so begrudgingly. There are, however, conditions outlined in the Damocles Resolution that grant agents emergency powers in threats to public safety.
Rather than a traditional law enforcement structure, Damocles was founded bearing in mind that any one group or section could find themselves wielding a great deal of power, either through political affiliation or mutant abilities. Thus, the entire agency reports directly to the Security Council with very limited stratification. There are currently only four classifications of members: probationary agents, support staff, agents and senior agents. Senior agents have been with the group for some time and often lead smaller groups and often become experts in their own particular regions or areas of concern. However, no senior agent outranks another, meant as a precautionary measure should any one group go rogue. They report to the UN itself, and often deal with liaisons from the nation they’re operating within. The United States’ current Damocles liaison is Henry Peter Gyrich.
Throughout the ages, there have been several iterations of the group known as the Marauders. One thing remains constant however; regardless of whether they have been a street gang, military unit or anything in between, they serve as Sinister’s right hand. As of late, they have gravitated toward a role resembling a black ops unit or spy network. Its hierarchy is limited, with more senior members enjoying more leeway, though at the top there is definite structure. Alexander Summers runs the day to day and operations aspects of the group. At the very top of the pyramid is the man known as Sinister.
Their jobs and tasks are myriad, but each of them is, however small, a cog in the greater machine that SInister has sculpted to suit his needs. Some only feed him information, while other aid him in his studies, either in the lab or by “securing” samples, test subjects or materials. Others strike out in his name, stirring up chaos in order to ensure that the weak are crushed in the maelstrom and the strong rise from the wreckage, tempered by the experience.
Just as their jobs vary, so does their method of recruitment. Some members are simply mercenary, drawn by the promise of good pay and challenging work. Others aspire to be something greater than they are, to rise to the top of the food chain as an apex predator. Still others desire a sliver of the knowledge the man has procured in his time on this earth. Then there are those who struggle with their “gifts,” and they prove the easiest to sway. For the devil is in the details, and Sinister himself is quite detail oriented, able to deduce what is causing the issue and fixing it on a surgical or genetic level...for a price. Whatever the reason they have, those who side with Sinister are prepared to do whatever he asks in order to advance his causes.
Secretly established a great many years ago, the Hellfire Club has always been the elite of the world. Their positions named after the classic pieces of chess, they constantly play with the balance of the world, seeing if they can lean it in the favour of themselves. Their affairs, while secret, have become legends, and though no one is entirely sure if the Hellfire Club is a reality, many of the most noble families strive to be within its walls to find out. If there has been a war, an event, something written in the history books, it’s likely the Hellfire Club had something to do with it. Ruled over by two sets of royals, they have flanked on either side by knights, bishops and underneath them, there are hundreds of pawns who do their bidding.
Those who wish to be in the Hellfire Club need to be over the age of 21, and this is mostly because their base is in one of the most exclusive clubs in all of America. Without ID, you are unlikely to get in, even with connections. To be a part of the Hellfire Club’s ranks you must also be invited - this is due to the secrecy they keep, and their loyal followers are watched night and day to make sure they remain loyal. Those who break the rules, or try and stop the indulgence in the club itself will not be tolerated.
Those interested in joining the Hellfire Club, either as a pawn or one of the higher ranks please write in your application who you would like to invite you! Those members of the Hellfire club will happily speak and plot with you, so you can join the ranks.
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